3000 Scoundrels is a game of bluffing and engine building in an alternate history Wild West. Using a novel system of clear cards, create unique scoundrels and use them to outsmart your foes.

Who will control the destiny of the American Frontier? 

Ages 12+

2–4 Players

60-90 Minutes

 

A Fistful of Cards, Thousands of Possibilities

Players assume the roles of rival leaders attempting to steal precious technology left behind by the Traveler. 

Hire scoundrels to build your posse, plan the perfect strategy, and bluff your way to victory!

Hire Scoundrels

Use clear cards to create 3000 scoundrels, each with a unique name, artwork, and ability. Up to 50 of these scoundrels are used each game, ensuring that every play-through is different!

Hire the perfect posse to build powerful combos, steal technology, and outsmart your foes.

*Now featuring Double or Nothing expansion content!

 
 

Outsmart your Foes

Each turn, play a poker card from your hand facedown in front of you, and use all abilities matching that number. The catch—you don’t need to tell the truth!

If an opponent catches you bluffing, it will damage your reputation and decrease your odds of winning the game.

 
 

Control the Destiny of the West

Each leader has a unique perspective and motivations in the conflict of Graystone Gulch. Are you driven by money, fame, or the deep-seated desire to improve the world?

Advanced rules add unique strategies to each leader that reflect their unique strengths and cunning tricks.